Dunya online nyaéta pulo bertema anu diwangun pikeun saluran barudak BBC ku produsén Belgian Larian. Éta surveyed sareng ngawawancara barudak anu pangheulana pikeun nguji pertandingan. Panaliti ieu dilakukeun pikeun murangkalih barudak anu nganggo ruang soca BBC Adventure Rock, anu dimaksud pikeun jalma yuswa 6-12. Aranjeunna ogé mangrupakeun alternatif anu kuat sareng pikaresepeun pikeun petualangan langkung pasif sapertos ningali TV. Hiji laporan panalungtikan nyatakeun yén dunya maya tiasa janten tempat anu penting dimana barudak ngalaksanakeun naon anu bakal dilakukeun dina kahirupan nyata.
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They urged creators of virtual spaces for children to get young people involved very early on because they really do have good ideas to add and they are very good critical friends. The publishers of the report say that virtual worlds can be a powerful, engaging and real interactive alternative to more passive media. They learned many useful social skills and played around with their identity in ways that would be much more difficult in real life.Īccording to the study what children liked about virtual worlds was the chance to create content such as music, cartoons, and videos. The children could try all kinds of things without having to be afraid of the consequences that would follow if they tried them in the real world. Some were power users looking for more information about how the virtual space really worked. Children explore the world alone but they use message boards to share what they find and what they do in the different creative studios they find around the virtual space.Īt times children were explorers and at others, they were social climbers eager to connect with other players. The online world is a themed island built for the BBC’s children channel by Belgian game maker Larian.
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It surveyed and interviewed children who were the first to test the game. The research was done with children using the BBC’s Adventure Rock virtual world, aimed at those aged 6-12.
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They are also a powerful and attractive alternative to more passive adventures like watching TV. A research report says that virtual worlds can be important places where children practice what they will do in real life.